Jo
random idea
currently watching this
reminded of concepts like 4D
then im reminded of SCPs ive read, which also deal with 4D space, and a comment
therein of "hey, if everything we know is just an infinitely small slice on the 4D plane, how do
things just not "fall off", or "slide by eachother"?"
and that got me thinking
what if, in a world of 4D space, where 4D can exist, but not "commonly",
the 4th direction is just heavily disincentivised? what if everything just "gravitates" towards
a 3D "slice", and anyone "pushing" anything into the 4th direction just gets pulled back to the
slice by gravity?
imagine a 4D alien "shooting" a baseball in the 4th direction, and then it
dissapears, however, later, the ball appears in midair briefly, then a smaller moment than the
last, again, again, again, until it seems to reappear completely, maybe phase in and out a
little, until it is "there"
with this idea (and ignoring 3D gravity for a moment, lol), you could have some
funky stuff of 4D without it becoming problematic in the sense of "what does this mean to
everyone or everything else in a 3D universe, why dont we see things on a slice just next to
ours pop in and out", or something like that
4D fauna, or matter, or anything
idk, im just rambling a story idea
canon idea, maybe
Jo
4D fauna, or matter, or anything
Jo
this is the problem i have with all that "dimension" stuff, maybe "dimensions"
in this case could really be "oh, we have another plane just 1000 KM in the 4th direction, that
is currently unstable, wobbly, and wobbling in the direction of this dimension (slice),
so it may start to merge"
ohmygod
okay, so what if that is the idea of dimensions, and the whole
"instability" thing
then you can also have "crossing points" of dimensions in universes, where
multiple slices of mass have touched, and can go in multiple directions and such
you can solve so many handwaving problems with this in storytelling, wtf
making all dimensions just stacked 3D slices in 4D space, which all
gravitationally hold themselves together, and instability and merging or crossing merely means a
"slice" is just touching another "slice" of space
you can even expand this idea into 5th or 6th directions, where with a 5D
space, a 3D slice is merely a point on a 2D plane, and with a 6D space, a 3D slice is a point in
another 3D space
if you do this in a 5D space sense, then you can add notions such as "orbiting"
or "stability", since there exists gravity on that scale, but with a 4D space, where every 3D
slice is a point on a 1D line, its not stable, since everything wants to pull together to a
single center of mass on that line
with 5D and 6D you add some more stability, imagine points in 2D planes orbiting eachother, or points in 3D space orbiting and doing the same
with 5D and 6D you add some more stability, imagine points in 2D planes orbiting eachother, or points in 3D space orbiting and doing the same
Jo
gravity in physics is a bit of a mystery, or at least, there exists an idea of mystery of "why
is the graviton so weak?", and one suggestion is it that it is operating on multiple dimensions.
what if this is where it is operating in? basically causing orbits of 3D slices, holding itself
together, on an essentially 2D or 3D space?
with this, you can very very very intuitively also explain ideas of dimensions, "closeness", "travelling" between dimensions, as simply just lifting the idea of travelling between planets and their orbits, and projecting that into the idea of "travelling between dimensions"
"dimensional merging" could also be made intuitive, as its just... the crashing of 2 3D slices into eachother, like two planets would
also imagine the gravitational effects of what would happen when 2 3D slices, points, would have on eachother if they were to come close, have any of y'all seen simulations of what would happen when the milky way and the Andromeda galaxy merge? its not clean, a lot of matter shoots off, and its very sloppy and messy style
with this, you can very very very intuitively also explain ideas of dimensions, "closeness", "travelling" between dimensions, as simply just lifting the idea of travelling between planets and their orbits, and projecting that into the idea of "travelling between dimensions"
"dimensional merging" could also be made intuitive, as its just... the crashing of 2 3D slices into eachother, like two planets would
also imagine the gravitational effects of what would happen when 2 3D slices, points, would have on eachother if they were to come close, have any of y'all seen simulations of what would happen when the milky way and the Andromeda galaxy merge? its not clean, a lot of matter shoots off, and its very sloppy and messy style
imagine this, but with entire "dimensions" (3D slices on a 5D/6D space) of
universes crashing into eachother
you could maybe even see this just as a "multiverse" of universes, possibly,
but it all exists in the same "physical space", just... with more dimensions
Jo
being pushed outside of your 3D slice is like being pushed inside a lightless and matterless
void, until you get "pulled back" into such the slice, as light would be bounded by the gravity
of the slice
however, possibly, light would still "wobble" outside, if the entire 3D slice could be gravitationally wobbly, sorta like a sheet being disturbed and wobbling, so you could stand/hover "next" to the slice, the light inside would be "wobbled" outside (think of what happens when you let a weight on a rope occilate a little), bounce off of you, and go back inside
your light would transmit occasionally to the people inside, but the closer they'd walk, the more faint you'd become, unless the 3D slice actually intersects with you. (you'd also have to resist the gravitational effects of the 3D slice, but thats another problem)
also the light all across the universe, for that universe, would have a "strobing" effect, flickering in and out of existence
imagine a night-sky of stars winking in and out, as their light gets wobbled inside and outside of the current 3D position of your eyes and such
however, possibly, light would still "wobble" outside, if the entire 3D slice could be gravitationally wobbly, sorta like a sheet being disturbed and wobbling, so you could stand/hover "next" to the slice, the light inside would be "wobbled" outside (think of what happens when you let a weight on a rope occilate a little), bounce off of you, and go back inside
your light would transmit occasionally to the people inside, but the closer they'd walk, the more faint you'd become, unless the 3D slice actually intersects with you. (you'd also have to resist the gravitational effects of the 3D slice, but thats another problem)
also the light all across the universe, for that universe, would have a "strobing" effect, flickering in and out of existence
imagine a night-sky of stars winking in and out, as their light gets wobbled inside and outside of the current 3D position of your eyes and such
omg, imagine scientists noticing that, and using that to infer what is actually
happening, the 3D wobbling, the closeness of other slices/points/dimensions
all of this can be made so scientific, all of this can be written in a way that
is fucking bonkers (the night sky flickering in and out? like a strobe light? what???),
but when you put it all together, it starts to make sense
(my caffeine is kicking in, you can see)
Jo
regarding the whole wobbling thing; imagine a 2D sheet of matter inside a 3d square, now imagine
that light is only moving across that 2D sheet of matter
now, if matter is "wobbling", oscilating, and not being entirely straight into that square, the light will "shoot" outside of the matter sheet
now, if matter is "wobbling", oscilating, and not being entirely straight into that square, the light will "shoot" outside of the matter sheet
here i have simplified the sheet to a line onto a 2D sheet, observe how with the above one (a
non-wobbly matter-sheet), the light will exist "on" it, and everyone can see every point in
space, given they orient them towards the light of one
however, with the bottom one, a "wobbly" spacetime, light will "shoot off" the matter sheet, and will try to rectify back to the sheet itself, but only on the intersecting points is that light actually visible to a 3D (here 1D) observer.
here all the light is shooting towards the "right", but you can see how at every point, every line of light doesnt follow the sheet exactly, and will just... intersect, and basically ocilate it at certain points
however, with the bottom one, a "wobbly" spacetime, light will "shoot off" the matter sheet, and will try to rectify back to the sheet itself, but only on the intersecting points is that light actually visible to a 3D (here 1D) observer.
here all the light is shooting towards the "right", but you can see how at every point, every line of light doesnt follow the sheet exactly, and will just... intersect, and basically ocilate it at certain points
my occilations and curves are very bad here, but i hope that this can show how
it could basically like... make occilations like that possible, how the sky could become a
strobelight, and how the impossible could appear to happen
matter could escape the "sheet" entirely, if disturbed badly enough, and so could be observed by
simple 3D observers elsewhere in 6D space, as it simply would look like an entire other starry
sk
or well, deep-space observations
or well, deep-space observations
Jo
you can also do funky stuff when curving this entire thing, when creating a positively curved
universe, so to speak
you'd basically be doing something like... curving a sheet, you'd create a cylinder, and the only thing then that could prevent that sheet from collapsing in on itself (because of gravity) would be a rotation applied, which keeps it stable
from within the 3D slice, to a 3D observer, the universe merely seems to repeat back onto itself after a certain distance, maybe even expand, if the cylinder is not gravitationally bound, or too speedy, while light is... relatively stable, not wobbly, because of the way that it can curve with the cylinder, so to speak
however, with a curved universe like that, you can then do fun things, like shortcutting space itself
sorta imagine an ant inside a circle, if you can just... go into direct lines between different points on that circle, you'd be shortcutting space
you'd basically be doing something like... curving a sheet, you'd create a cylinder, and the only thing then that could prevent that sheet from collapsing in on itself (because of gravity) would be a rotation applied, which keeps it stable
from within the 3D slice, to a 3D observer, the universe merely seems to repeat back onto itself after a certain distance, maybe even expand, if the cylinder is not gravitationally bound, or too speedy, while light is... relatively stable, not wobbly, because of the way that it can curve with the cylinder, so to speak
however, with a curved universe like that, you can then do fun things, like shortcutting space itself
sorta imagine an ant inside a circle, if you can just... go into direct lines between different points on that circle, you'd be shortcutting space
this is only when space is positively curved, its not like this can be the case
when space is not "curved" like this, when its a flat sheet that stays relatively flat, or a
line
that stays a line, not a circle
one more thing though, is that "hyperspace" drives, or, warpdrives in 5D/6D
space,
can be very very very easily done, since there is (or, should be) no matter in other parts of 6D
space, so making a warpdrive there that accelerates past lightspeed through the Alcubierre drive
would be "safe", with extra asterisks, as it can just simply... sidestep our universe, and make
a
detour with technology that would be very dangerous in a space which has matter
a few things, as a result;
hyperdrive technology, then, can be enabled to hop between 3D slices, as they can just... continue on accelerating in those directions, to a known location of that orbiting 3D slice
hyperdrive technology would also become very risky if the 3D slice it is operating on is wobbly, if it came close enough to another 3D slice that now the entire universe is sorta wobbling and oscilating in 5D/6D space
hyperdrive technology, then, can be enabled to hop between 3D slices, as they can just... continue on accelerating in those directions, to a known location of that orbiting 3D slice
hyperdrive technology would also become very risky if the 3D slice it is operating on is wobbly, if it came close enough to another 3D slice that now the entire universe is sorta wobbling and oscilating in 5D/6D space
this also doesnt have to end with 5 or 6 dimensions btw, i remember String
Theory
needing 11 dimensions of space to make sense, and you can easily apply the "gravitationally
bound 3D
slices" principle to that, but i think that stopping at 6D, and reducing 3D space down to a
point
due to the fact it is gravitationally bound, is much easier to grasp than to... imagine more
dimensions
Jo
btw, in 6D space, a wobbling 3D slice would look like a ball of oscilating
waves, sorta rising and falling into eachother, while a (perfect) 3D "sheet" slice would look
like a infinitely small point
*thinking about a story plot point, or story background idea, where half of
the universe was "ripped away" by an unknown force, but is forming a ring system in 6D space
around the original "point", forming a spherical universe, possibly with all kinds of weird
twists and turns, as it hasnt stablised, and the gravitational 3D "sheet" is twisting in on
itself*
you can do so much cool stuff with this
all without even touching magic, or something like that
Jo
Having a 6D object appear in 3D slices, if it emits its own light, would actually be pretty wild
Because you'd be multiple "points" "inside" or hanging unsupported outside of their body, that would oscillate in intensity if you're moving and far away, but be relatively constant if you're close
Because you'd be multiple "points" "inside" or hanging unsupported outside of their body, that would oscillate in intensity if you're moving and far away, but be relatively constant if you're close
Jo
*thinking about a story plot point, or story background
idea, where half of the universe was "ripped away" by an unknown force, but is forming a
ring system in 6D space around the original "point", forming a spherical universe,
possibly with all kinds of weird twists and turns, as it hasnt stablised, and the
gravitational 3D "sheet" is twisting in on itself*
Jo
I'm starting to think that this this is a bit unrealistic, since all of these objects and matter
would still be "far away" from eachother
It's not like the matter is still "close", as now it is moving away with a large difference
Maybe only several AU away from the other half in 6D, it could make sense
Im also now thinking of an idea of something that could make a bit more sense, a "rogue planet" that is orbiting around its star in 6D space, basically existing inside of the star if it were projected back onto 3D space, but orbiting in 6D space (as visualised as a ghostly infinite point (3D matter/slice) onto a 3D space)
It's not like the matter is still "close", as now it is moving away with a large difference
Maybe only several AU away from the other half in 6D, it could make sense
Im also now thinking of an idea of something that could make a bit more sense, a "rogue planet" that is orbiting around its star in 6D space, basically existing inside of the star if it were projected back onto 3D space, but orbiting in 6D space (as visualised as a ghostly infinite point (3D matter/slice) onto a 3D space)
I'm also starting to think that "orbits" in 6D space are a bit more complicated when a 3D slice
is "wobbly", as only certain parts of that 3D space would be "closer" to other 3D parts of
another 3D slice, basically "ripping itself apart" by then smearing or stretching along that 6D
space, sorta
Beh
Jo
Omg
This could maybe also explain dark matter, or the appearance of dark matter, which exerts
gravitational effects while staying invisible
What if two 3D slices are orbiting eachother, like a binary system, but the matter in both dimensions "mirror up" eachother, causing gravitational effects that can't be explained by observable matter
What if two 3D slices are orbiting eachother, like a binary system, but the matter in both dimensions "mirror up" eachother, causing gravitational effects that can't be explained by observable matter
Jo
here is an example of that dimensional slicing, the "red" line in the above one (which is 3D) is
the perpendicular angle of the below, which is a 3D mapping of the XY of the lower 3 dimensions,
and its "perpendicular" angle being the red line
here you can also see why they need to be orbiting, as else those two "sheets"
would just "fall" to eachother
this is why 4D space cant work to hold "dimensions" apart, then its just the
bottom presentation, and the above cant exist, since everything is just a point on a line, and
it would just gravitationally "fall" to eachother
Jo
another interesting bit; say that the yellow stuff is things that exist inside of that "6D
space" of the above, but only inside of a single point on the 3D slice
then it would only be visible really as this "line" that pieces through those two "sheets"
then it would only be visible really as this "line" that pieces through those two "sheets"
im also starting to realise how the need to have everything like this be
perfect 3D points in 6D space doesnt really make sense, rotation exists, so hyperdrives dont
need to "push" themselves into 6D space, but they only merely have to rotate themselves into
that space, move along some perpendicular axes, and then "rotate" themselves back into 3D space,
no propulsion, no "leg out" required, just rotation of some kind
anyways
this is a lot of braindumping about one particular concept
but i was just thinking on how to make "dimensions" and such not that
handwavey, what for effects it might have, how it would look like, and how things like magic
could simply just... interact with this basic principle, just slightly differently
magic is all about ignoring certain laws of nature anyways, while obeying
others, and it would be interesting if magic could ignore the laws about energy conversion, but
do obey the laws of physical space like this, and still "work" in its entirety like
"magic",
just that one part of it can be explained by thinking about space differently
Jo
there is one problem ive noticed with this all though, and it is light
because... light should emit in all directions, and yet here that wont work,
either it'll cause a lot of weird effects, such as being able to "see" through objects,
or
would have to... actually no
hmmmmm
i think that only very very strong gravitational objects would be able to
highlight just how much more extra light an object emits, as it "pulls" it back
lemme make another illustration
Jo
here's the problem im having, say that the yellow dot is a light source, and the blue dot is an
observer, the light cannot reach it "directly" via its own 3D slice, but it can be
observed, if the light were to bend
however, im thinking that this is not a problem, since either a very
strong gravitational lensing would be required (like with black holes), or we could say that
simply all light gets emitted everywhere
this causes 2 interesting phenomena;
1, light from other "dimensions" would be able to be observed very very faintly, and very
sporadically, and not even be "focused"
im talking something like... a blue glow, if the light from another dimension is "close", but a blue glow everywhere, with no shadow, with no lensing
one could observe and try to make out features by having something able to orient itself in 6D, maybe even rotate the light into the 3D slice, but this would require science that knows about that
what im more concerned about here is conventional science noticing that an object emits more light than expected, and/or seeing the "behind a wall" effect, but this is likely to not be the case, as light escapes very very quickly, unless there is strong gravity
im talking something like... a blue glow, if the light from another dimension is "close", but a blue glow everywhere, with no shadow, with no lensing
one could observe and try to make out features by having something able to orient itself in 6D, maybe even rotate the light into the 3D slice, but this would require science that knows about that
what im more concerned about here is conventional science noticing that an object emits more light than expected, and/or seeing the "behind a wall" effect, but this is likely to not be the case, as light escapes very very quickly, unless there is strong gravity
2, it might be possible that a strong enough gravitational object, when "near" another dimension
on the 6D space, could "lens" that other dimension back into the 3D slice, so that it is
observable
so you'd basically see "ghost images" inside of Einstein lensing effects of other realities, light that has been "bent back" from a perpendicular plane into our 3D slice
so you'd basically see "ghost images" inside of Einstein lensing effects of other realities, light that has been "bent back" from a perpendicular plane into our 3D slice
im writing out what science would observe, given these effects, and how such a "dimension" thing
could be introduced to our world, if/when scientists would "notice" these effects, would appear
incredibly weirdly, and then cause those unexplainable effects, that're explainable as
long as you're able to understand what would happen if reality is 6D, and that everything is
held together into 3D slices due to gravity
Jo
2, it might be possible that a strong enough gravitational object,
when "near" another dimension on the 6D space, could "lens" that other dimension back into
the 3D slice, so that it is observable
Jo
These ghost images wouldn't have detail, maybe it would be noticed as an "extra
ring of light, around every strong gravitational source in the near universe", with a color
that's the sum of all light emitted from those other dimensions, no structures or such could be
discerned, and it would be a circle, since those realities are perpendicular to ours, so to
speak
Jo
this extra light could be erroneously interpreted as "zero point energy" (an idea in quantum
mechanics, that, no point in the universe has absolute 0 energy, but that no point in the
universe could be between 0 and 1 "energy" (as derived by plank units), and so these
points would appear to be sporadically between 0 and 1 energy (that's a core tenet behind
"quantum" mechanics, which is that there's a "quantum" of energy, and nothing can be "between"
those steps/differences/amounts of energy, and when it does, fucky stuff happens)), but it is
just instrumentation being hit by light from other "dimensions". There is no extra energy in a
vacuum, it's just extra photons zipping through
This could be interpreted as a higher, or higher-than-normal "zero point" energy, weird sensor readings, or other, as no device is able to be completely shielded in those other 3 dimensions, and so light just "hits" it, from somewhere else
This could be interpreted as a higher, or higher-than-normal "zero point" energy, weird sensor readings, or other, as no device is able to be completely shielded in those other 3 dimensions, and so light just "hits" it, from somewhere else
There's something else, an apocalypse scenario
I think that a "wobbly" dimension would not really be possible, unless another dimension either comes really close, or "passes through" it
Such a scenario could look like objects in the sky suddenly coming into view, some stars, or some planets, then they would as quickly disappear again, but new objects would appear outwards in a spherical "ripple" from any observer
Light from further in space would then start to "oscillate", in sync, but when the "ripple" of objects appearing in and out of view "hits" it, it would oscillate out of sync, possibly only fading into view slightly
I think that a "wobbly" dimension would not really be possible, unless another dimension either comes really close, or "passes through" it
Such a scenario could look like objects in the sky suddenly coming into view, some stars, or some planets, then they would as quickly disappear again, but new objects would appear outwards in a spherical "ripple" from any observer
Light from further in space would then start to "oscillate", in sync, but when the "ripple" of objects appearing in and out of view "hits" it, it would oscillate out of sync, possibly only fading into view slightly
That "ripple" of foreign objects is the light of those objects passing through our 3D slice as
the entire dimension passes through it, pulling with it (with various gravitational effects,
depending on closeness) various objects from the sky "perpendicular" to our plane, "wobbling"
back in and out
It would be really cool, and make no fucking sense to scientists (at first)
Jo
1, light from other "dimensions" would be able to be observed very
very faintly, and very sporadically, and not even be "focused"
Jo
Thinking...
Light is polarised, so if science could... somehow, get its hands on a filter or lens that filters light that's polarised in a higher dimension, they could potentially build a very very rough "direction seeker" for light, basically mapping out light sources
If they have a way of rotating the filter's polarisation, they could "fix" certain light "sources" (entire dimensions), and possibly, with the help of rotating it along the 3D direction, also "scan" or "map" light from a whole-ass dimension like that, all from within a deep bunker, so to speak
The light would be pretty sparse, or about as bright as objects in our sky would be, and they'd need to have a good way of attaining resolution of sorts, (there's no lensing here, after all), they could possibly start that mapping process, but it's very sparse
Light is polarised, so if science could... somehow, get its hands on a filter or lens that filters light that's polarised in a higher dimension, they could potentially build a very very rough "direction seeker" for light, basically mapping out light sources
If they have a way of rotating the filter's polarisation, they could "fix" certain light "sources" (entire dimensions), and possibly, with the help of rotating it along the 3D direction, also "scan" or "map" light from a whole-ass dimension like that, all from within a deep bunker, so to speak
The light would be pretty sparse, or about as bright as objects in our sky would be, and they'd need to have a good way of attaining resolution of sorts, (there's no lensing here, after all), they could possibly start that mapping process, but it's very sparse
But that could be an infliction point of "oh my god, we're seeing a whole different
dimension"
These filters and lenses could possibly also be used in dimension hoppers at a later stage, as
"fixes" that "fix" a direction to "shoot" to
I'm also starting to think about how radio waves could work like this, since light =
electromagnetic radiation. If they could somehow "shoot" off a probe into those higher
dimensions (not on earth, since earth's gravitational attraction is already a lot for normal
rockets, lest one that's trying to shoot off into 6D space), they could use that lensing to
discern/denoise transmitted radio waves back from the probe, to gain more data
As without such a lens, the radio waves would just become part of the
background radiation that persists everywhere, so to speak
Anyways, science
Jo
physical laws should largely remain the same between dimensions, same for
matter distribution, in a sense
which makes the idea that some dimensions are "different" kinda moot, or it
would require some of those axes to be gradients of cosmic laws as well
then the only difference between one dimension and another is its "position" on
those axes of cosmic laws
this does mean that magical items cant be "brought over" between dimensions,
if the cosmic laws underpinning them dissapear along the gradient that they're trying to be
displaced over
it also means that any transport is "limited" in its area that it can go to, if cosmic laws go out from under them, that support their particular way of travel
it also means that any transport is "limited" in its area that it can go to, if cosmic laws go out from under them, that support their particular way of travel
hmmmm
Jo
one thing could be that physical location exists in 5D, but there's one auxiliary "dimension" to
it, which is the gradient of cosmic law, while matter from one "level" of that gradient to
another can still interact with eachother, basically making it nonexistent except for something
like... "internal frequency"
however, this "dimension" or "frequency" would not signal anything physical, just, some kind of like... "how much magic" law, and a lot of matter from one dimension seems to be "bunched up" into that frequency, and matter brought into contact would bunch up and be brought together
however, this "dimension" or "frequency" would not signal anything physical, just, some kind of like... "how much magic" law, and a lot of matter from one dimension seems to be "bunched up" into that frequency, and matter brought into contact would bunch up and be brought together
So in other words, "magical matter", when touching "non magical matter", would
lose some of its magic, while the non magical would gain some of it, until it reaches an
equilibrium
Anything that could transfer or extract energy from/to this "vibration" of
"magical ness" would be extremely useful in stabilising magical or non-magical matter
I'm thinking if this should be affected by gravity...
If it is, then something like an "orbit" of two dimensions, would oscillate eachother among this "auxiliary direction", basically making one universe very magical for a long time, then non-magical, and back again
If it is, then something like an "orbit" of two dimensions, would oscillate eachother among this "auxiliary direction", basically making one universe very magical for a long time, then non-magical, and back again
(That could have interesting background lore consequences, imagine a whole
universe filled with dead magic fauna, who died because magic suddenly faded away, or the
opposite, a society which gradually is increasing in magical ability)
Btw, hyper dimensional travel/rotation in 5D would be really cool to see; you'd
be collapsing your own universe in to a single line of light, spanning infinitely, while then
other light lines would span the viewfinder, which you'd then accelerate towards, arriving, and
then have that line unfurl into a whole universe, rotating across the 4th and 5th dimension
rotation across physical 6D would be some of the same, but they'd be points of
light only
Jo
Btw, hyper dimensional travel/rotation in 5D would be really cool to
see; you'd be collapsing your own universe in to a single line of light, spanning
infinitely, while then other light lines would span the viewfinder, which you'd then
accelerate towards, arriving, and then have that line unfurl into a whole universe, rotating
across the 4th and 5th dimension
Jo
these lines would be super faint though, but they'd be detectable
against the pitch-black background of absolutely no light at all